This whole thing would be a lot easier if it were. Too bad the game doesn't run faster on the Switch, which doesn't have region locking. Investing the time or money into being able to play in German probably won't be worth it until Ikkitrix can better optimize his route and get within seconds of the world record. Ikkitrix's personal best is nearly two minutes away from beating ChaoticAce's world record of 43:33. He held the record for a little over a day until two German-version players took the title away, knocking Ikkitrix down to third while ChaoticAce took first. That's why Ikkitrix, who broke the Breath of the Wild "any percent" world record with a 45:30 time on Monday, played the game in French. The German language is not available on NTSC Wii U consoles, so instead of jailbreaking their console or buying a PAL console, some speedrunners will just stick to the next best language. The other format - PAL - is used in Europe, Africa, most of Asia, and part of South America. Open up your task manager or whatever the equivalent is on other OSs and go more details. One format - NTSC - is used in the Americas and parts of East Asia. There are currently 7 controls in the game, this is listing them when default. Everything is allowed in SpeedRunners and the ends justify the means. You will have to race others locally and/or online, running, jumping, swinging around stuff and using devious tricks, all to win the race. The Wii U is only playable in the region you buy it in (unless its jailbroken), partially thanks to the limitations of region-specific video formats. SpeedRunners is a competitive multiplayer running game where nobody is going to give up the win easily. The Wii U is only playable in the region you buy it in So why are there currently two speedrunners in the top five for the "any percent" category playing non-German versions? So, Breath of the Wild's fastest language is German, and the Wii U version of the game happens to have faster loading times than the Nintendo Switch ( according to the scene's runners, the Wii U version saves about 30 seconds of time). Just because a version of a game works the best in one speedrunning category doesn't mean it will work best in others. Meanwhile, the 100 percent category for Ocarina of Time is primarily played on the original Nintendo 64 in Japanese. That version has a specific glitch not replicable in the iQue's version of the game, and the Japanese text runs faster than all the other virtual console languages. Nowadays, though, the top 10 runners in Ocarina of Time's any percent category all got there using the Wii virtual console's Japanese version of the game. European Speedrunner Assembly (abbreviated to ESA), formerly European Speedster Assembly, is a semi-annual video game speedrunning charity marathon held in Sweden.Held since 2012, the events have raised hundreds of thousands of dollars for several charities. The iQue was developed in 2003, seven years after the release of the Nintendo 64, and remained the console of choice for Ocarina of Time "any percent" speedruns for a long time even after the game came out on the Wii virtual console in 2007. The iQue Player console doubles as a controller and plugs right into your TV.
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